Glossary of Dynamism Terms

CASE

A case is the collection of psychic impressions which we have accumulated, along with the thoughts, decisions, conclusions and emotions in those impressions, which taint our Dynamis (life energy.) We flow this tainted life energy into the physical universe, creating effects we do not currently intend or desire.

DE-ACTIVATION

One can view the Psychic Impression and it becomes less devastating in its impact. One can view the Reminders of the old Impression and their energy dissipates so the Psychic Impression drops out of sight and the being can operate for a while without its influence. It is not gone but it is rendered temporarily impotent and it will never again have quite as much force. It can be re-activated by the idea there is a similar danger in the environment. This type of Clearing is called de-activation.

DELETION (Erasure)

One can re-create the Psychic Impression fully, reliving it which requires one to create again what one has been unknowingly creating. Since Dynamis is energy and has some existence within the physical realm, it falls under the law of physics which states that two objects cannot occupy the same space and time and it vanishes as a construct and becomes a memory like any other memory. This is type of Clearing is called deletion or erasure.

CORE CLEARING (Unraveling)

Unraveling the Game Spheres removes any tendency to re-create these Psychic Impressions, allowing the individual to remain Clear in the Sphere of existence on which that Game Sphere impinged. This is called Core Clearing or Unraveling

Mis-defined words, for example, can lock onto Game Spheres. It can produce tremendous relief once clarified, way beyond the amount one would expect from simply defining a word correctly. This is because the mis-defined word was a key word that prevented any flow in the area addressed. Addressing these subjects separates the individual from thousands of Psychic Impressions and gives freedom of choice in that area. This is called Subject Clearing.